The bot really needs to learn how to jump. Being rooted to ground as it is, it becomes unable to solve tiny (yet hardcore somehow) maps such as Doom 2 Underhalls. Pictured here is the Doom 1 Perfect Hatred, the first map I ever saw where it’s impossible to progress without learning about the shift […]
I’ve released a new version of AutoDoom which is based on an Eternity fix, which prevents maps with invalid textures (without patches) from exiting with error on startup. Here are the download links: AutoDoom r3884 for Windows AutoDoom r3884 for macOS
This is where AutoDoom builds are released, and its home page is going to work as a development blog / news page. For a description of AutoDoom, see About. To download AutoDoom, go to Downloads. External links, such as the source code repository, are located at Links.